![]() This is a 3D exploration game about flying over lands surrounding a mountain peak. To take my mind off that, I looked at the flying in Laya's Horizon from Built By Snowman. It's something that I still think about, but I often get hung up on the logistics. "At one point or another, every person has fantasized about flying. This quirky title is one that’s all about the journey, and cleverly translates the experience of flying onto touchscreens. Laya’s Horizon showcases this strength perhaps better than any other game. It’s not just a case of moving a stick or pressing a button, the user gets a direct sense of how their actions are affecting the game. Mobile gaming’s use of a touch screen interface makes it perhaps uniquely suited out of all genres to give players a truly tactile experience. However, that's not a lot in the grand scheme of things right?" Now, you can spend money to buy these, or you can get 10 gems free every six hours which is generous. A large majority of the tasks in this game can be sped up by paying gems, the game's premium currency. Something that Tiny Shop gets so right for me is its approach to monetization. It would have been easy for developers Tiny Cloud to of gone “either pay money or wait” to try to make money off of impatient, but instead, you can watch an ad, and save up those free gems to buy Jelly a new hat. They last forty seconds, but that's better than waiting an hour for your adventurer to come back with that all-important item, and it’s not like you're losing sales because Jelly is still running around like the commerce god they are. "That is why you can also just watch ads instead. They will act as your mouthpiece for the story events since you are an unseen entrepreneurial overlord, and you can even change their looks with different bodies, hats, and glasses. They will man the counter for sales and make countless runs to the storage room to replenish your stand stock when it runs out and will continue to do so when you put your phone down so you still make a profit. If you leave them to it, Jelly will single-handedly take charge of every piece of running your store, sans the crafting part. "Much like actual retail, your shop’s success is carried by your workers, or in the case of Tiny Shop, your sentient Jellyfish friend. You will also get upgrades such as faster crafting and more crafting slots so you can bring in more money. Most of these places will allow you to research new recipes for your store, and, by investing gold and items, you will level them up to unlock more potential items. ![]() "As you go through the game, more and more facilities will join your city, and these are integral to growing your own shop. You can grow crops in your garden for resources to mainly create potions, and you can send adventurers out on quests who will bring some back for you, but the main way to acquire them is by exchanging cold hard cash. ![]() As you would expect, you will require materials to do this and there are few ways to go about getting these. "Perhaps the biggest part of running your business is crafting - you need stock to sell after all. It’s definitely fun to be able to design your store to be exactly the kind you want to run. So, if you chose to, you could make themed stores like a Blacksmith or an Apothecary. "By upgrading the stands you can specialise them in one of the three groups of items you can sell. You can decorate it with items that provide you with passive boosts, expand your land for more space, and add more stands to showcase more items. That’s because it is your job to make money, and immediately throw that cash back at your store. "As you begin your journey, you will quickly notice your shop is more of a shed - quite small and not a lot to it. However, Tiny Shop has done a good job showing that you can have just as much fun in this entrepreneurial role. "In fantasy worlds, picking up a sword and slaying monsters and the occasional god sounds leagues more interesting than running that shop the heroes stopped by one time. But how does running your own item store and selling the weapons for exciting adventurers to NPCs instead of vice versa measure up on mobile? Here's what had to say. There's a peculiar sense of comfort and fun in doing something so small yet significant.įor this week, we look at a mobile version of this phenomenom with Tiny Shop. Running your own inn, tending your own graveyard and in this case - running your own item shop. It may be unbelievable to some, but one of the most popular and growing genres has been those where the work typically undertaken by an NPC are handed to a player.
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