I think it needs some refinements in the gameplay and level area. It's a good game and a fresh concept, yet somehow unpolished. 7 Days to Die - HOW LONG WILL YOU SURVIVEWith over 14 million copies sold, 7 Days has defined the survival genre, with unrivaled crafting and world-building content. The last thing that bothered me: I wish they had provided an easier way to conquer the various chapters without killing someone, however I felt that overcoming multiple opponents in close combat is much harder than just disarming one opponent and shooting the rest.Īll in all ME felt to me like a giant proof-of-concept. and that is, we have made it fear-based: 'Use a condom, or you will die. You don't have much time to look out and explore since you are basically a fugitive on the run and those bullets hitting left and right yell 'run faster'. Robert Gant wrapped a Queer as Folk night shoot at 7 A.M. Another thing I didn't like much was that much too often you rush through the levels. This is particularly bad since it breaks the flow of the game. The difference between Pop and ME here is that with Pop you normally know exactly what you have done wrong, but with ME you fail one time and succeed the next and don't know why (an option to change from 1st to 3rd person would help here). Sometimes the game can be pretty frustrating when you don't master some particular jump and have to try over and over. The levels look huge, but sometimes they look much larger than they are, due the speed of the game and to lack of alternative routes. Graphics are cool, as are the PhysX effects, but towards the end certain things started to annoy me like the constant over-exposure and the extremely uniform and repeating look. The story is interesting, but somehow failed to get me involved. However that maybe due to 1st person vs 3rd person POV. The controls are good, but IMO PoP is better and maybe more forgiving. There are some chapters where you're constantly under pressure, so I actually got sweaty palms. Basically it's Prince of Persia as 1st person with a modern setting and without the sword fighting.
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